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IJMMS
2011
104views more  IJMMS 2011»
14 years 4 months ago
Revisiting path steering for 3D manipulation tasks
The law of path steering, as proposed by Accot and Zhai, describes a quantitative relationship between human temporal performance and the path’s spatial characteristics. The ste...
Lei Liu, Jean-Bernard Martens, Robert van Liere
79
Voted
HUC
1999
Springer
15 years 1 months ago
Augmented Workspace: The World as Your Desktop
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
Kelly L. Dempski
SI3D
1999
ACM
15 years 1 months ago
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements ...
Jeffrey S. Pierce, Matthew Conway, Maarten van Dan...
CGVR
2007
14 years 11 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
CHI
2008
ACM
15 years 10 months ago
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a...
Niklas Elmqvist, Mihail Eduard Tudoreanu, Philippa...