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» Mixed-Fidelity Prototyping of User Interfaces
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CHI
2007
ACM
15 years 5 months ago
"Get real!": what's wrong with hci prototyping and how can we fix it?
A prototype of computing technology--as a means to evaluate and communicate a good idea--is often an essential step towards useful, shipping products and towards a deeper understa...
William Jones, Jared M. Spool, Jonathan Grudin, Vi...
CHI
2006
ACM
16 years 1 months ago
GUESS: a language and interface for graph exploration
As graph models are applied to more widely varying fields, researchers struggle with tools for exploring and analyzing these structures. We describe GUESS, a novel system for grap...
Eytan Adar
TEI
2010
ACM
131views Hardware» more  TEI 2010»
15 years 8 months ago
SOPHYA: a system for digital management of ordered physical document collections
In recent years several systems have been developed to integrate the management of physical and digital documents and artefacts. These systems, which often rely on technologies su...
Matthew Jervis, Masood Masoodian
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
15 years 8 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
CHI
2005
ACM
16 years 1 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker