Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
Currently, video analysis algorithms suffer from lack of information
regarding the objects present, their interactions,
as well as from missing comprehensive annotated video
dat...
Jenny Yuen, Bryan Russell, Ce Liu, Antonio Torralb...
We present a vision system for the 3-D modelbased tracking of unconstrained human movement. Using image sequences acquired simultaneously from multiple views, we recover the 3-D b...
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
The quest for a vision system capable of representing and recognizing arbitrary motions benefits from a low dimensional, non-specific representation of flow fields, to be used in ...