— We consider a distributed system modeled as a possibly large network of automata. Planning in this system consists in selecting and organizing actions in order to reach a goal ...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
We report on an experiment to implement an autonomous creature situated in a two-dimensional world, that shows various learning and problem-solving capabilities, within the Societ...
The guidar project aims to support the complete activity of Graphical User Interface Development And Reuse. We propose to organize the system as a collaborative architecture of in...
Norms defined by institutions and enforced by organizations have been put forward as a mechanism to increase the efficiency and reliability of electronic transactions carried out ...