Abstract- We introduce metrics on sensorimotor experience at various temporal scales based on informationtheory. Sensorimotor variables through which the experience of an agent fl...
Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outpu...
Previous type systems for mobility calculi (the original Mobile Ambients, its variants and descendants, e.g., Boxed Ambients and Safe Ambients, and other related systems) offer lit...
In this paper we present a system, called U-interactive, that provides spontaneous interactions between human and surrounding objects in heterogenous ubiquitous computing environme...
: As data and services are increasingly distributed in the network, rather than stored in a fixed location, one can imagine a scenario in which the Personal Computer, intended as a...