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ACMACE
2011
ACM
14 years 5 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
IACR
2011
252views more  IACR 2011»
14 years 4 months ago
A Meet-in-the-Middle Attack on the Full KASUMI
KASUMI is a block cipher which consists eight Feistel rounds with a 128-bit key. The confidentiality and integrity of UMTS, GSM and GPRS mobile communications systems depend heavi...
Keting Jia, Hongbo Yu, Xiaoyun Wang
CHI
2006
ACM
16 years 5 months ago
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
In this paper, we describe the design and preliminary evaluation of a hybrid desktop-handheld system developed to support individuals with aphasia, a disorder which impairs the ab...
Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn Mo...
JMM2
2006
95views more  JMM2 2006»
15 years 5 months ago
Video Streaming over MBMS: A System Design Approach
Recently, Multimedia Broadcast Multicast Service (MBMS) has been specified by 3GPP as a Release 6 feature in order to meet the increasing demands of multimedia download and streami...
Junaid Afzal, Thomas Stockhammer, Tiago Gasiba, We...
IVA
2005
Springer
15 years 10 months ago
Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
Psychology and cognitive neuroscience researches are increasingly showing how emotion plays a crucial role in cognitive processes. Gradually, this knowledge is being used in Artifi...
Jackeline Spinola de Freitas, Ricardo R. Gudwin, J...