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MOBISYS
2011
ACM
14 years 6 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
WMCSA
2008
IEEE
15 years 10 months ago
Making CAPTCHAs clickable
We show how to convert regular keyboard-entry CAPTCHAs into clickable CAPTCHAs. The goal of this conversion is to simplify and speed-up the entry of the CAPTCHA solution, to minim...
Richard Chow, Philippe Golle, Markus Jakobsson, Lu...
MOBIDE
1999
ACM
15 years 8 months ago
Data Warehousing Alternatives for Mobile Environments
With rapid advancement in technology, mobile devices are increasingly becoming the norm. These devices are characterized by their need to operate even when they are disconnected f...
Ioana Stanoi, Divyakant Agrawal, Amr El Abbadi, Sh...
ACL
2010
15 years 1 months ago
Speech-Driven Access to the Deep Web on Mobile Devices
The Deep Web is the collection of information repositories that are not indexed by search engines. These repositories are typically accessible through web forms and contain dynami...
Taniya Mishra, Srinivas Bangalore
124
Voted
SAC
2008
ACM
15 years 3 months ago
Publish/subscribe architecture for mobile ad hoc networks
Publish/Subscribe architectures have been widely studied and applied in wired networks. However, their deployment on mobile ad hoc networks still presents a lot of challenges. Thi...
Cristiano G. Rezende, Bruno P. S. Rocha, Antonio A...