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CHI
2006
ACM
16 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CIG
2006
IEEE
16 years 23 days ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
VRML
2004
ACM
16 years 4 days ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
ATAL
2006
Springer
15 years 10 months ago
Study of social consciousness in stochastic agent based simulations: application to supply chains
Empirical game theory allows studying the strategic interactions of agents in simulations. Specifically, traditional game theory describes such interactions by an analytical model...
Thierry Moyaux, Brahim Chaib-draa, Sophie D'Amours
JSAC
2007
117views more  JSAC 2007»
15 years 6 months ago
Spectrum sharing for unlicensed bands
We study a spectrum sharing problem in an unlicensed band where multiple systems coexist and interfere with each other. Due to asymmetries and selfish system behavior, unfair and...
Raul Etkin, Abhay Parekh, David Tse