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GECCO
2007
Springer
215views Optimization» more  GECCO 2007»
15 years 7 months ago
Finding safety errors with ACO
Model Checking is a well-known and fully automatic technique for checking software properties, usually given as temporal logic formulae on the program variables. Most model checke...
Enrique Alba, J. Francisco Chicano
123
Voted
CHI
2004
ACM
16 years 3 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
97
Voted
ATAL
2007
Springer
15 years 9 months ago
An adaptive strategy for minority games
Many real life situations, like the financial market, auctions and resources competitions, can be modeled as Minority Games. In minority games, players choose to join one of the ...
Ka-man Lam, Ho-fung Leung
CCR
2007
168views more  CCR 2007»
15 years 3 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
JSAC
2008
139views more  JSAC 2008»
15 years 3 months ago
A Game-Theoretic Framework for Medium Access Control
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We ext...
Tao Cui, Lijun Chen, Steven H. Low