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148
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ICALP
2011
Springer
14 years 6 months ago
Restoring Pure Equilibria to Weighted Congestion Games
Abstract. Congestion games model several interesting applications, including routing and network formation games, and also possess attractive theoretical properties, including the ...
Konstantinos Kollias, Tim Roughgarden
136
Voted
AAAI
2012
13 years 5 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
CHI
2006
ACM
16 years 3 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CONCUR
2005
Springer
15 years 9 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
130
Voted
ICMCS
2005
IEEE
86views Multimedia» more  ICMCS 2005»
15 years 9 months ago
Integration of rule-based and model-based decision methods for baseball event detection
To exactly detect what events occur in baseball games, a framework that integrates rule-based and model-based decision methods is proposed. The rule-based decision module infers w...
Wei-Ta Chu, Ja-Ling Wu