Abstract. Congestion games model several interesting applications, including routing and network formation games, and also possess attractive theoretical properties, including the ...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
To exactly detect what events occur in baseball games, a framework that integrates rule-based and model-based decision methods is proposed. The rule-based decision module infers w...