This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
The coordination of concurrent activities in collaborative environments is a very important and difficult task. Many approaches for the construction of large-scale flexible grou...
Paola Inverardi, Massimo Tivoli, Antonio Bucchiaro...
-- This paper presents an efficient method for the timing verification of concurrent systems, modeled as labeled Timed Petri nets. The verification problems we consider require us ...
Abstract. Time Petri nets have proved their interest in modeling realtime concurrent systems. Their usual semantics is defined in term of firing sequences, which can be coded in a ...
In this work we discuss a number of issues for the design of hypertext systems in an actor-based model of computation. We examine how the "traditional" basic concepts whi...