We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...