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» Modeling Concurrency with Geometry
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ECCV
2004
Springer
16 years 6 months ago
Shape Reconstruction from 3D and 2D Data Using PDE-Based Deformable Surfaces
In this paper, we propose a new PDE-based methodology for deformable surfaces that is capable of automatically evolving its shape to capture the geometric boundary of the data and ...
Ye Duan, Liu Yang, Hong Qin, Dimitris Samaras
SMA
2009
ACM
208views Solid Modeling» more  SMA 2009»
15 years 11 months ago
Accelerating geometric queries using the GPU
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Adarsh Krishnamurthy, Sara McMains, Kirk Haller
140
Voted
SI3D
2005
ACM
15 years 10 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
15 years 10 months ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
SIGGRAPH
2000
ACM
15 years 9 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth