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CHI
2006
ACM
16 years 3 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
134
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CHI
2011
ACM
14 years 7 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
HUC
1999
Springer
15 years 7 months ago
The Role of Connectivity in Supporting Context-Sensitive Applications
This paper considers the role of network connectivity in supporting context-sensitive applications. A range of context-sensitive applications are analysed with respect to connectiv...
Keith Cheverst, Nigel Davies, Keith Mitchell, Adri...
CHI
2005
ACM
16 years 3 months ago
Livenotes: a system for cooperative and augmented note-taking in lectures
We describe Livenotes, a shared whiteboard system and educational practice that uses wireless communication and tablet computing to support real-time conversations within small gr...
Matthew Kam, Jingtao Wang, Alastair Iles, Eric Tse...
CHI
2003
ACM
16 years 3 months ago
Persona development for information-rich domains
Designing information architecture for complex websites requires understanding user information needs and mental models in that domain. Personas, or user archetypes, created for s...
Rashmi R. Sinha