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HUC
2009
Springer
15 years 8 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
CHI
2005
ACM
16 years 4 months ago
ECHOES: encouraging companionship, home organization, and entertainment in seniors
The ECHOES project (Encouraging Companionship, Home Organization, and Entertainment in Seniors), is focused on understanding and improving aspects of companionship in senior popul...
Justin Donaldson, Joshua Evnin, Sidharth Saxena
ACMDIS
2006
ACM
15 years 10 months ago
Popcorn: the personal knowledge base
People often use powerful tools to manage the documents they encounter, but very rarely to store the mental knowledge they glean from those documents. Popcorn is a personal knowle...
Stephen Davies, Scotty Allen, Jon Raphaelson, Emil...
ISWC
2003
IEEE
15 years 9 months ago
The Memory Glasses: Subliminal vs.Overt Memory Support with Imperfect Information
Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
Richard W. DeVaul, Alex Pentland, Vicka R. Corey
HAPTICS
2003
IEEE
15 years 9 months ago
The Effect of Sensor/Actuator Asymmetries in Haptic Interfaces
Haptic interfaces enable us to interact with virtual objects by sensing our actions and communicating them to a virtual environment. A haptic interface with force feedback capabil...
Federico Barbagli, John Kenneth Salisbury Jr.