Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
Spatial logics have been used to describe properties of treelike structures (Ambient Logic) and in a Hoare style to reason about dynamic updates of heap-like structures (Separatio...
Abstract— We present the Binocular Sparse Feature Segmentation (BSFS) algorithm for vision-based person following with a mobile robot. BSFS uses Lucas-Kanade feature detection an...
Model-based program debugging exploits discrepancies between the program behavior anticipated by a programmer and the program’s actual behavior when executed on a set of inputs....
We describe two major developments in the General Network Simulation Integration System (Genesis): the support for BGP protocol in large network simulations and distribution of th...