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IWMM
2004
Springer
90views Hardware» more  IWMM 2004»
15 years 9 months ago
Automatic heap sizing: taking real memory into account
Heap size has a huge impact on the performance of garbage collected applications. A heap that barely meets the application’s needs causes excessive GC overhead, while a heap tha...
Ting Yang, Matthew Hertz, Emery D. Berger, Scott F...
164
Voted
PRICAI
2004
Springer
15 years 9 months ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...
HAPTICS
2003
IEEE
15 years 9 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
ICDT
1999
ACM
154views Database» more  ICDT 1999»
15 years 8 months ago
Databases for Tracking Mobile Units in Real Time
Abstract. In this paper we consider databases representing information about moving objects (e.g. vehicles), particularly their location. We address the problems of updating and qu...
Ouri Wolfson, Liqin Jiang, A. Prasad Sistla, Sam C...
ISORC
1998
IEEE
15 years 8 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha