Heap size has a huge impact on the performance of garbage collected applications. A heap that barely meets the application’s needs causes excessive GC overhead, while a heap tha...
Ting Yang, Matthew Hertz, Emery D. Berger, Scott F...
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Abstract. In this paper we consider databases representing information about moving objects (e.g. vehicles), particularly their location. We address the problems of updating and qu...
Ouri Wolfson, Liqin Jiang, A. Prasad Sistla, Sam C...
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...