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» Modeling Software Evolution with Game Theory
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ATAL
2007
Springer
14 years 13 days ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin
OOPSLA
2010
Springer
13 years 4 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
CANDC
2005
ACM
13 years 8 months ago
Computational schemes for biomimetic sculpture
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
UPP
2004
Springer
13 years 11 months ago
Design, Simulation, and Experimental Demonstration of Self-assembled DNA Nanostructures and Motors
Self-assembly is the spontaneous self-ordering of substructures into superstructures driven by the selective affinity of the substructures. DNA provides a molecular scale material...
John H. Reif, Thomas H. LaBean, Sudheer Sahu, Hao ...
EMSOFT
2004
Springer
13 years 11 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten