Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
In this paper, we present an extension of the synchronous language Quartz by new kinds of variables, actions and statements for modeling the interaction of synchronous systems wit...
— The pervasive computing environment and the wide network bandwidth provide users more opportunities to utilize remote computing resources. In this paper, we introduce a highper...
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
Gazetteers are key components of georeferenced information systems, including applications such as Web-based mapping services. Existing gazetteers lack the capabilities to fully i...