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» Modeling and Animating Virtual Humans
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2010
15 years 3 months ago
BASIL: Automated IO Load Balancing Across Storage Devices
Live migration of virtual hard disks between storage arrays has long been possible. However, there is a dearth of online tools to perform automated virtual disk placement and IO l...
Ajay Gulati, Chethan Kumar, Irfan Ahmad, Karan Kum...
CVPR
2010
IEEE
15 years 9 months ago
Locally-Parametric Pictorial Structures
Pictorial structure (PS) models are extensively used for part-based recognition of scenes, people, animals and multi-part objects. To achieve tractability, the structure and param...
Benjamin Sapp, Chris Jordan, Ben Taskar
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 8 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
ACMACE
2006
ACM
15 years 7 months ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
ICRA
2005
IEEE
186views Robotics» more  ICRA 2005»
15 years 7 months ago
CPG-Based Manipulation: Adaptive Switchings of Grasping Fingers by Joint Angle Feedback
Abstract— Human can efficiently grasp and dextrously manipulate various objects using their fingers cooperatively. When they attain proficiency in the rotating manipulation of...
Yuichi Kurita, Kazuyuki Nagata, Jun Ueda, Yoshio M...