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» Modeling and Animating Virtual Humans
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SCA
2007
15 years 3 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
ATAL
2008
Springer
15 years 3 months ago
SmartBody: behavior realization for embodied conversational agents
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
Marcus Thiébaux, Stacy Marsella, Andrew N. ...
CVGIP
2006
106views more  CVGIP 2006»
15 years 1 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
COOPIS
2002
IEEE
15 years 6 months ago
A Human Based Perception Model for Cooperative Intelligent Virtual Agents
Interactive virtual worlds provide a powerful medium for experimental learning and entertainment. Nowadays, virtual environments often incorporate human-like embodied virtual agent...
Pilar Herrero, Angélica de Antonio
CA
1998
IEEE
15 years 5 months ago
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
Luciana Porcher Nedel, Daniel Thalmann