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» Modeling and Animating Virtual Humans
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GRAPHITE
2006
ACM
15 years 7 months ago
Validating retargeted and interpolated locomotions by dynamics-based analysis
Retargeting and interpolation methods may introduce physical inaccuracies in virtual human animation. This paper presents a method for evaluating the dynamical correctness of reta...
Nicolas Pronost, Georges Dumont
AAAI
2007
15 years 3 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
ACMACE
2005
ACM
15 years 7 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
CAPTECH
1998
Springer
15 years 5 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
AES
2008
Springer
182views Cryptology» more  AES 2008»
15 years 1 months ago
Logical product models for automated scripting of process-level construction animations
Animation can add significant value to Discrete-Event Simulation by helping verify, validate, and accredit simulation analyses. This is particularly true in construction where typ...
Vineet R. Kamat