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» Modeling and Animating Virtual Humans
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WSC
2004
15 years 2 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez
CGI
2001
IEEE
15 years 5 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
SIGGRAPH
1997
ACM
15 years 5 months ago
Virtual voyage: interactive navigation in the human colon
Virtual colonoscopy is a non-invasive computerized medical procedure for examining the entire colon to detect polyps. We present an interactive virtual colonoscopy method, which u...
Lichan Hong, Shigeru Muraki, Arie E. Kaufman, Dirk...
ISCIS
2003
Springer
15 years 6 months ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
AGENTS
1997
Springer
15 years 5 months ago
Go with the Flow: Synthetic Vision for Autonomous Animated Creatures
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this proble...
Bruce Blumberg