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» Modeling and Animating Virtual Humans
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TVCG
2011
144views more  TVCG 2011»
14 years 8 months ago
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior
—The goal of our work is to develop a programmatically controlled peer to bicycle with a human subject for the purpose of studying how social interactions influence road-crossing...
Sabarish Babu, Timofey Grechkin, Benjamin Chihak, ...
NPAR
2004
ACM
15 years 7 months ago
Example-based composite sketching of human portraits
Creating a portrait in the style of a particular artistic tradition or a particular artist is a difficult problem. Elusive to codify algorithmically, the nebulous qualities which...
Hong Chen, Ziqiang Liu, Chuck Rose, Yingqing Xu, H...
SI3D
2005
ACM
15 years 7 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 6 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
AFRIGRAPH
2003
ACM
15 years 5 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain