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» Modeling and Animating Virtual Humans
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IVA
2009
Springer
15 years 8 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
SIGGRAPH
2000
ACM
15 years 5 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
JOCN
2010
123views more  JOCN 2010»
14 years 8 months ago
Human Brain Dynamics Accompanying Use of Egocentric and Allocentric Reference Frames during Navigation
Maintaining spatial orientation while travelling requires integrating spatial information encountered from an egocentric viewpoint with accumulated information represented within ...
Klaus Gramann, Julie Onton, Davide Riccobon, Herma...
MC
2007
149views Computer Science» more  MC 2007»
15 years 3 months ago
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Adrian David Cheok
ACMACE
2006
ACM
15 years 7 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita