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» Modeling and Rendering of Real Environments
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RTAS
1997
IEEE
15 years 6 months ago
A Flexible, Extensible Simulation Environment for Testing Real-Time Specifications
ÐThis paper describes MTSim, an extensible, customizable simulation platform for the Modechart toolset (MT). MTSim provides support for ªplugging inº user-defined viewers useful...
Monica Brockmeyer, Farnam Jahanian, Constance L. H...
PRESENCE
2000
76views more  PRESENCE 2000»
15 years 1 months ago
Localization of a Time-Delayed, Monocular Virtual Object Superimposed on a Real Environment
Observers adjusted a pointer to match the depicted distance of a monocular virtual object viewed in a see-through, head-mounted display. Distance information was available through...
Jeffrey McCandless, Stephen R. Ellis, Bernard D. A...
RT
2001
Springer
15 years 6 months ago
Image-Based Reconstruction of Spatially Varying Materials
The measurement of accurate material properties is an important step towards photorealistic rendering. Many real-world objects are composed of a number of materials that often show...
Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, ...
ICDCS
2012
IEEE
13 years 4 months ago
FindingHuMo: Real-Time Tracking of Motion Trajectories from Anonymous Binary Sensing in Smart Environments
Abstract—In this paper we have proposed and designed FindingHuMo (Finding Human Motion), a real-time user tracking system for Smart Environments. FindingHuMo can perform device-f...
Debraj De, Wen-Zhan Song, Mingsen Xu, Cheng-Liang ...
RSP
2008
IEEE
120views Control Systems» more  RSP 2008»
15 years 8 months ago
Co-design Architecture and Implementation for Point-Based Rendering on FPGAs
Current graphic cards include advanced graphic processing units to accelerate the rendering of 3D objects with millions of polygons. As object models grow in complexity, the rende...
Mateusz Majer, Stefan Wildermann, Josef Angermeier...