Sciweavers

1242 search results - page 7 / 249
» Modeling and Rendering of Real Environments
Sort
View
IJVR
2007
123views more  IJVR 2007»
14 years 9 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
88
Voted
VMV
2001
144views Visualization» more  VMV 2001»
14 years 11 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
15 years 3 months ago
Integrating Tactile and Force Feedback with Finite Element Models
— Few systems have integrated the correct tactile and kinesthetic force feedback response with an accurate computational model of a compliant environment. We examine several desi...
Christopher R. Wagner, Douglas P. Perrin, Ross L. ...
VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
15 years 2 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
VMV
2003
186views Visualization» more  VMV 2003»
14 years 11 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...