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EWCBR
2008
Springer
14 years 12 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
CORR
2007
Springer
111views Education» more  CORR 2007»
14 years 10 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar
ATAL
2011
Springer
13 years 10 months ago
A study of computational and human strategies in revelation games
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Noam Peled, Ya'akov (Kobi) Gal, Sarit Kraus
139
Voted
DSN
2011
IEEE
13 years 10 months ago
Applying game theory to analyze attacks and defenses in virtual coordinate systems
—Virtual coordinate systems provide an accurate and efficient service that allows hosts on the Internet to determine latency to arbitrary hosts based on information provided by ...
Sheila Becker, Jeff Seibert, David Zage, Cristina ...
95
Voted
ATAL
2009
Springer
15 years 4 months ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga