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NETGAMES
2004
ACM
15 years 3 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
15 years 2 months ago
Overcoming limitations of game-theoretic distributed control
—Recently, game theory has been proposed as a tool for cooperative control. Specifically, the interactions of a multiagent distributed system are modeled as a non-cooperative ga...
Jason R. Marden, Adam Wierman
FORMATS
2006
Springer
15 years 1 months ago
Timed Alternating-Time Temporal Logic
We add freeze quantifiers to the game logic ATL in order to specify real-time objectives for games played on timed structures. We define the semantics of the resulting logic TATL b...
Thomas A. Henzinger, Vinayak S. Prabhu
NIPS
2004
14 years 11 months ago
Modelling Uncertainty in the Game of Go
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
David H. Stern, Thore Graepel, David J. C. MacKay
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...