This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
In this paper, we present weighted/priced timed automata, an extension of timed automaton with costs, and solve several interesting problems on that model. Key words: Weighted/pri...
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...