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EURONGI
2006
Springer
15 years 1 months ago
Framework for Resource Allocation in Heterogeneous Wireless Networks Using Game Theory
This is a framework for resource allocation in a heterogeneous system composed of various access networks, for instance Third Generation wireless networks (3G) and WLAN, in the pre...
Mariana Dirani, Tijani Chahed
FDG
2009
ACM
15 years 4 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
ISIPTA
2003
IEEE
125views Mathematics» more  ISIPTA 2003»
15 years 3 months ago
Game-Theoretic Learning Using the Imprecise Dirichlet Model
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
Erik Quaeghebeur, Gert de Cooman
ENTCS
2006
96views more  ENTCS 2006»
14 years 10 months ago
Weighted Timed Automata: Model-Checking and Games
In this paper, we present weighted/priced timed automata, an extension of timed automaton with costs, and solve several interesting problems on that model. Key words: Weighted/pri...
Patricia Bouyer
NETGAMES
2003
ACM
15 years 3 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng