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NETGAMES
2005
ACM
15 years 5 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
110
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NIPS
2004
15 years 1 months ago
Dynamic Bayesian Networks for Brain-Computer Interfaces
We describe an approach to building brain-computer interfaces (BCI) based on graphical models for probabilistic inference and learning. We show how a dynamic Bayesian network (DBN...
Pradeep Shenoy, Rajesh P. N. Rao
SEMWEB
2007
Springer
15 years 5 months ago
The PRIOR+: Results for OAEI Campaign 2007
Ontology mapping is to find semantic correspondences between similar elements of different ontologies. It is critical to achieve semantic interoperability in the WWW. This paper su...
Ming Mao, Yefei Peng
172
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COMCOM
2006
140views more  COMCOM 2006»
14 years 11 months ago
A combined delay and throughput proportional scheduling scheme for differentiated services
Abstract--The proportional differentiation model is a newly introduced approach for differentiated services networks. This paper proposes and evaluates a scheduling mechanism for t...
Ahmed E. Kamal, Samyukta Sankaran
IMC
2006
ACM
15 years 5 months ago
Understanding churn in peer-to-peer networks
The dynamics of peer participation, or churn, are an inherent property of Peer-to-Peer (P2P) systems and critical for design and evaluation. Accurately characterizing churn requir...
Daniel Stutzbach, Reza Rejaie