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» Modeling the Experimental Software Engineering Process
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IISWC
2009
IEEE
15 years 4 months ago
On the (dis)similarity of transactional memory workloads
— Programming to exploit the resources in a multicore system remains a major obstacle for both computer and software engineers. Transactional memory offers an attractive alternat...
Clay Hughes, James Poe, Amer Qouneh, Tao Li
115
Voted
EMSOFT
2007
Springer
15 years 3 months ago
Loosely time-triggered architectures based on communication-by-sampling
We address the problem of mapping a set of processes which communicate synchronously on a distributed platform. The Time Triggered Architecture (TTA) proposed by Kopetz for the co...
Albert Benveniste, Paul Caspi, Marco Di Natale, Cl...
105
Voted
UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
95
Voted
EMSOFT
2005
Springer
15 years 3 months ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
92
Voted
ICEB
2004
234views Business» more  ICEB 2004»
14 years 11 months ago
A Component-based Framework for Distributed Business Simulations in E-Business Environments
Simulations preserve the knowledge of complex dynamic systems and consequently transfer the knowledge of the cohesions of its elements to a specified target group. As the progress...
Alexander Hampel, Edward Bernroider