Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
Data collected through a recent web-based survey show that the perception (i.e. labeling) of a human facial expression by a human observer is a subjective process, which results i...
Matteo Sorci, Jean-Philippe Thiran, J. Cruz, T. Ro...
In this contribution we firstly review some approaches to recover the 3D shape of human figures and the related movements. Then we present an improved and reliable version of an e...
An appraisal of human motions and particular motion phases is essential for a good interaction between a human and a humanoid robot. We present a new method for the analysis of hum...
The detection and modeling of the human spine from scanned 3D data is an important issue in biomedical shape analysis. It can be useful for avoiding invasive treatments like radiog...