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CGF
2004
98views more  CGF 2004»
14 years 9 months ago
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
ICML
2008
IEEE
15 years 10 months ago
Modified MMI/MPE: a direct evaluation of the margin in speech recognition
In this paper we show how common speech recognition training criteria such as the Minimum Phone Error criterion or the Maximum Mutual Information criterion can be extended to inco...
Georg Heigold, Hermann Ney, Ralf Schlüter, Th...
ACSAC
2010
IEEE
14 years 8 months ago
Cujo: efficient detection and prevention of drive-by-download attacks
The JavaScript language is a core component of active and dynamic web content in the Internet today. Besides its great success in enhancing web applications, however, JavaScript p...
Konrad Rieck, Tammo Krueger, Andreas Dewald
ICCV
2011
IEEE
13 years 10 months ago
Struck: Structured Output Tracking with Kernels
Adaptive tracking-by-detection methods are widely used in computer vision for tracking arbitrary objects. Current approaches treat the tracking problem as a classification task a...
Sam Hare, Amir Saffari, Philip H.S. Torr
ESCIENCE
2006
IEEE
15 years 4 months ago
Communication over a Secured Heterogeneous Grid with the GriddLeS Runtime Environment
Scientific workflows are a powerful programming technique for specifying complex computations using a number of otherwise independent components. When used in a Grid environment, ...
Jagan Kommineni, David Abramson, Jefferson Tan