Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...
The boundary between application and system is becoming increasingly permeable. Extensible applications, such as web browsers, database systems, and operating systems, demonstrate...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
We present an architecture for implementing a wireless physical layer in a packet-based network simulator. We integrate this architecture in the popular ns-2 network simulator and...
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...