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CIG
2006
IEEE
15 years 9 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
CONIELECOMP
2006
IEEE
15 years 9 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
158
Voted
CVPR
2006
IEEE
15 years 9 months ago
New Method of Probability Density Estimation with Application to Mutual Information Based Image Registration
We present a new, robust and computationally efficient method for estimating the probability density of the intensity values in an image. Our approach makes use of a continuous r...
Ajit Rajwade, Arunava Banerjee, Anand Rangarajan
DATE
2006
IEEE
129views Hardware» more  DATE 2006»
15 years 9 months ago
Non-gaussian statistical interconnect timing analysis
This paper focuses on statistical interconnect timing analysis in a parameterized block-based statistical static timing analysis tool. In particular, a new framework for performin...
Soroush Abbaspour, Hanif Fatemi, Massoud Pedram
132
Voted
ETS
2006
IEEE
110views Hardware» more  ETS 2006»
15 years 9 months ago
Deterministic Logic BIST for Transition Fault Testing
BIST is an attractive approach to detect delay faults due to its inherent support for at-speed test. Deterministic logic BIST (DLBIST) is a technique which was successfully applie...
Valentin Gherman, Hans-Joachim Wunderlich, Jü...