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» Modelling Learning in an Educational Game
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ACMACE
2006
ACM
15 years 10 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
142
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WCNC
2010
IEEE
15 years 8 months ago
Hedonic Coalition Formation Games for Secondary Base Station Cooperation in Cognitive Radio Networks
— In order to maintain a conflict-free environment among licensed primary users (PUs) and unlicensed secondary users (SUs) in cognitive radio networks, providing frequency and g...
Walid Saad, Zhu Han, Tamer Basar, Are Hjøru...
ICALT
2003
IEEE
15 years 9 months ago
Constructivism vs. Objectivism: Where is difference for Designers of e-Learning Environments?
This position paper discusses different philosophical views of learning and the consequences of these different epistemologies on the design of online learning environments. Acade...
Miguel Baptista Nunes, Maggie McPherson
ICALT
2008
IEEE
15 years 10 months ago
CyberLab: An Online Virtual Laboratory Toolkit for Non-Programmers
Online virtual laboratory is important for online science education. CyberLab is a toolkit for online virtual experiments. It is able to handle the creation, exportation, and exec...
Kang Zhao, Matthew P. Evett
CORR
1998
Springer
164views Education» more  CORR 1998»
15 years 3 months ago
Training Reinforcement Neurocontrollers Using the Polytope Algorithm
A new training algorithm is presented for delayed reinforcement learning problems that does not assume the existence of a critic model and employs the polytope optimization algorit...
Aristidis Likas, Isaac E. Lagaris