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» Models of active learning in group-structured state spaces
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NRHM
2000
149views more  NRHM 2000»
14 years 9 months ago
Navigable history: a reader's view of writer's time
Collecting, analyzing, and sharing information via a hypertext results in the continuous modification of information content over a long period of time. Such tasks will benefit fr...
Frank M. Shipman III, Hao-wei Hsieh
PAMI
2008
183views more  PAMI 2008»
14 years 9 months ago
Shape-and-Behavior Encoded Tracking of Bee Dances
Behavior analysis of social insects has garnered impetus in recent years and has led to some advances in fields like control systems, flight navigation etc. Manual labeling of ins...
Ashok Veeraraghavan, Rama Chellappa, Mandyam Srini...
CORR
2010
Springer
123views Education» more  CORR 2010»
14 years 4 months ago
Equilibria of Dynamic Games with Many Players: Existence, Approximation, and Market Structure
In this paper we study stochastic dynamic games with many players that are relevant for a wide range of social, economic, and engineering applications. The standard solution conce...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...
JMLR
2006
124views more  JMLR 2006»
14 years 9 months ago
Policy Gradient in Continuous Time
Policy search is a method for approximately solving an optimal control problem by performing a parametric optimization search in a given class of parameterized policies. In order ...
Rémi Munos
MM
2004
ACM
277views Multimedia» more  MM 2004»
15 years 3 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji