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AIIDE
2008
15 years 6 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AIPS
2008
15 years 6 months ago
Effective Information Value Calculation for Interruption Management in Multi-Agent Scheduling
This paper addresses the problem of deciding effectively whether to interrupt a teammate who may have information that is valuable for solving a collaborative scheduling problem. ...
David Sarne, Barbara J. Grosz, Peter Owotoki
CIKM
2008
Springer
15 years 6 months ago
Metric-based ontology learning
Ontology learning is an important task in Artificial Intelligence, Semantic Web and Text Mining. This paper presents a novel framework for, and solutions to, three practical probl...
Hui Yang, Jamie Callan
CF
2005
ACM
15 years 6 months ago
Reducing misspeculation overhead for module-level speculative execution
Thread-level speculative execution is a technique that makes it possible for a wider range of single-threaded applications to make use of the processing resources in a chip multip...
Fredrik Warg, Per Stenström
DFT
2006
IEEE
148views VLSI» more  DFT 2006»
15 years 6 months ago
Bilateral Testing of Nano-scale Fault-tolerant Circuits
As the technology enters the nano dimension, the inherent unreliability of nanoelectronics is making fault-tolerant architectures increasingly necessary in building nano systems. ...
Lei Fang, Michael S. Hsiao