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ACMACE
2009
ACM
15 years 6 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
WOWMOM
2009
ACM
165views Multimedia» more  WOWMOM 2009»
15 years 6 months ago
Demonstration of channel assignment in a wireless metropolitan MESH network
We demonstrate the channel assignment in a metropolitan wireless multi-radio mesh network with directional antennas. A channel assignment approach is presented using suitable algo...
Nikos Petroulakis, Manolis Delakis, Manolis Genetz...
ICALT
2008
IEEE
15 years 6 months ago
Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment
Augmented Reality has been used in many areas and it has proved to be useful for storytelling. These systems are adequate for edutainment. In this paper, we present two Augmented ...
Carmen Juan, Raffaela Canu, Miguel Giménez
ISCAS
2008
IEEE
124views Hardware» more  ISCAS 2008»
15 years 6 months ago
Baseline resistance cancellation circuit for high resolution thiolate-monolayer-protected gold nanoparticle vapor sensor arrays
—Chemiresistive (CR) sensors and sensor arrays coated with thiolate-monolayer-protected gold nanoparticle (MPN) interfaces show great promise for high-sensitivity multi-vapor ana...
Daniel Rairigh, Andrew Mason, Michael P. Rowe, Edw...
HICSS
2007
IEEE
107views Biometrics» more  HICSS 2007»
15 years 6 months ago
A Runtime and Analysis Framework Support for Unit Component Testing in Distributed Systems
This paper presents a test framework to support unit component testing in distributed component-based systems that are built upon component technologies like CORBA, COM/.NET, J2EE...
Jun Li, Keith Moore