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JVCA
2006
102views more  JVCA 2006»
15 years 4 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
CHI
1997
ACM
15 years 8 months ago
The Magic Carpet: Physical Sensing for Immersive Environments
measured together with upper-body and hand motion. This data would be used to create a truly “immersive”, tetherless musical environment, where any kind of body motion would be...
Joseph A. Paradiso, Craig Abler, Kai-yuh Hsiao, Ma...
MOBILITY
2009
ACM
15 years 10 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
SI3D
2010
ACM
15 years 11 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
WACV
2007
IEEE
15 years 10 months ago
Building Adaptive Camera Models for Video Surveillance
We address the limited automatic scanning functionality of standard PTZ camera systems. We present an adaptive, scene-specific model using standard PTZ camera hardware. The adapt...
James W. Davis, Alexander M. Morison, David D. Woo...