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VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
15 years 4 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
SIGGRAPH
1998
ACM
15 years 1 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
69
Voted
SIGGRAPH
1999
ACM
15 years 2 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
SIGGRAPH
1998
ACM
15 years 1 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
74
Voted
ICDCSW
2003
IEEE
15 years 3 months ago
CATP: A Context-Aware Transportation Protocol for HTTP
— The rendering mechanism used in Web browsers have a significant impact on the user behavior and delay tolerance of retrieval. The head-of-line blocking phenomena prevents the ...
Huamin Chen, Prasant Mohapatra