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CGF
2007
112views more  CGF 2007»
14 years 9 months ago
Shape-aware Volume Illustration
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
Wei Chen, Aidong Lu, David S. Ebert
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
CAD
2004
Springer
14 years 9 months ago
Linear one-sided stability of MAT for weakly injective 3D domain
Despite its usefulness in many applications, the medial axis transform (MAT) is very sensitive to the change of the boundary in the sense that, even if a shape is perturbed only s...
Sung Woo Choi, Hans-Peter Seidel
CGF
2004
203views more  CGF 2004»
14 years 9 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
EGH
2010
Springer
14 years 7 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...