Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
This paper presents efficient image-based rendering techniques used in the context of an architectural walkthrough system. Portals (doors and windows) are rendered by warping laye...
Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, M...
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
The Virtual Reality Modeling Language (VRML) and the World Wide Web (WWW) offer new opportunities to communicate an architect’s design intent throughout the design process. We h...
This paper presents an algorithm, UFLIC (Unsteady Flow LIC), to visualize vectordata in unsteadyflow fields. Using the Line Integral Convolution (LIC) as the underlying method, ...