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EMISA
2007
Springer
15 years 4 months ago
On Industrial Use of Requirements Engineering Techniques
We discuss two experiments in which requirements engineering techniques has been used and evaluated. In the first experiment a technique called Executable Use Cases is applied in t...
Lars Bækgaard, Jens Bæk Jørgens...
ACE
2004
236views Education» more  ACE 2004»
14 years 11 months ago
Peer Testing in Software Engineering Projects
For the last six years, students in the Software Engineering Project course at the University of Tasmania have undertaken projects in teams of four or five members. Since 1998 pee...
Nicole Clark
CLEIEJ
2010
14 years 7 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...
CISIS
2009
IEEE
15 years 2 months ago
Creation and Delivery of Complex Learning Experiences: The ELeGI Approach
The paper presents the main findings of the ELeGI project, namely its learning model and software architecture to support the creation and execution of complex learning processes....
Nicola Capuano, Angelo Gaeta, Agostino Marengo, Se...
IJCNN
2008
IEEE
15 years 4 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant