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ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 3 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
MM
2005
ACM
118views Multimedia» more  MM 2005»
15 years 3 months ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
MM
2005
ACM
371views Multimedia» more  MM 2005»
15 years 3 months ago
Data grid for large-scale medical image archive and analysis
Storage and retrieval technology for large-scale medical image systems has matured significantly during the past ten years but many implementations still lack cost-effective backu...
H. K. Huang, Aifeng Zhang, Brent J. Liu, Zheng Zho...
MM
2005
ACM
103views Multimedia» more  MM 2005»
15 years 3 months ago
Simulated virtual market place by using voiscape communication medium
We are developing a new voice communication medium called voiscape. Voiscape enables natural and seamless bi-directional voice communication by using sound to create a virtual sou...
Yasusi Kanada
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