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ICC
2007
IEEE
184views Communications» more  ICC 2007»
15 years 8 months ago
A 3GPP-IMS Based Approach for Converging Next Generation Mobile Data Networks
— This paper presents a promising architecture for of the 3GPP’s IMS for supporting real-time session negotiation converging third-generation (3G) cellular data networks and an...
Kumudu S. Munasinghe, Abbas Jamalipour
ICDE
2006
IEEE
118views Database» more  ICDE 2006»
15 years 8 months ago
Evaluation of Placement and Access Asignment for Replicated Object Striping
The number of stored objects that should be targets of high throughput retrieval, such as multimedia stream objects, is increasing recently. To implement a high throughput storage...
Makoto Kataigi, Dai Kobayashi, Tomohiro Yoshihara,...
ACMACE
2005
ACM
15 years 7 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
DATE
1999
IEEE
194views Hardware» more  DATE 1999»
15 years 6 months ago
CRUSADE: Hardware/Software Co-Synthesis of Dynamically Reconfigurable Heterogeneous Real-Time Distributed Embedded Systems
Dynamically reconfigurable embedded systems offer potential for higher performance as well as adaptability to changing system requirements at low cost. Such systems employ run-tim...
Bharat P. Dav
COOPIS
2004
IEEE
15 years 5 months ago
A Mobile Agent Infrastructure for QoS Negotiation of Adaptive Distributed Applications
Abstract. QoS-aware distributed applications such as certain Multimedia and Ubiquitous Computing applications can benefit greatly from the provision of QoS guarantees from the unde...
Roberto Speicys Cardoso, Fabio Kon