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SIGGRAPH
1995
ACM
15 years 1 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
114
Voted
VR
1993
IEEE
176views Virtual Reality» more  VR 1993»
15 years 1 months ago
Explorations of Display Interfaces for Virtual Reality
The technical limitations of early Virtual Reality systems made them almost teasers for showing the potential of the technology. Since these early days, many researchers have focu...
Michael F. Deering
PRESENCE
2002
129views more  PRESENCE 2002»
14 years 9 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
ISMAR
2007
IEEE
15 years 3 months ago
Evaluating Display Types for AR Selection and Annotation
This paper evaluates different display devices for selection or annotation tasks in augmented reality (AR). We compare three different display types – a head mounted display and...
Jason Wither, Stephen DiVerdi, Tobias Höllere...
ICAT
2003
IEEE
15 years 2 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...