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» Multiple color texture map fusion for 3D models
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ICPR
2006
IEEE
14 years 7 months ago
Data Fusion for 3D Gestures Tracking using a Camera mounted on a Robot
This article describes a multiple feature data fusion applied to an auxiliary particle filter for markerless tracking of 3D two-arm gestures by using a single camera mounted on a ...
Paulo Menezes, Frédéric Lerasle, Jor...
CGI
2009
IEEE
13 years 10 months ago
Automatic registration of color images to 3D geometry
We present an approach to automatically register a large set of color images to a 3D geometric model. The problem arises from the modeling of real-world environments, where surfac...
Yunzhen Li, Kok-Lim Low
3DICA
2000
13 years 7 months ago
Automatic Reconstruction of Large 3D Models of Real Environments from Unregistered Data-sets
Towards photo-realistic 3D scene reconstruction from range and color images, we present a statistical technique for multimodal image registration. Statistical tools are employed t...
Faysal Boughorbel, David L. Page, Mongi A. Abidi
ICCV
2003
IEEE
14 years 8 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 10 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim