In order for precise evaluation of MANET applications, more realistic mobility models are needed in wireless network simulations. In this paper, we focus on the behavior of pedest...
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly gained popularity have spawned a new area of development in computational technol...
The dQUOB system satis es client need for speci c information from high-volume data streams. The data streams we speak of are the ow of data existing during large-scale visualizat...
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...